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{
    "id": "429a0a42-bbd4-41b2-929c-754097890115",
    "kind": "sos",
    "name": "Super Mario Odyssey(Decomp) — A tale about decompiling and research",
    "slug": "super-mario-odysseydecomp-a-tale-about-decompiling",
    "url": "https://api.events.ccc.de/congress/2025/event/429a0a42-bbd4-41b2-929c-754097890115/?format=api",
    "track": null,
    "assembly": "sos",
    "room": "d477e5d4-4700-4317-896c-ca39c0720eed",
    "location": null,
    "language": "en",
    "description": "An overview of learnings and best-of discoveries as well as impressive projects surrounding the reverse engineering and modding of Super Mario Odyssey.\r\n\r\nIn more than four years of decompiling the game ([OdysseyDecomp](https://github.com/MonsterDruide1/OdysseyDecomp)) we have learnt about Nintendo's code practices and mistakes, some easter-eggs, and unused content. While a part of the community was busy taking the game apart, others focused on creating something new - in this talk, I show our decomp project along with a live demo of the workflow, some interesting easter eggs, unintended behaviour and interesting concepts in Nintendo's code, and finally some best-ofs and current state of the modding community.\r\n\r\nReach out to me after the talk!\r\nDiscord: @monsterdruide1\r\nDECT: 5750",
    "schedule_start": "2025-12-29T17:00:00+01:00",
    "schedule_duration": "00:50:00",
    "schedule_end": "2025-12-29T17:50:00+01:00"
}