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{
"id": "41f2cd87-dd79-41a8-a3d1-006502123ddd",
"kind": "assembly",
"name": "CANCELLED: Minecraft Education – Erfahrung, Praktische Einblicke & Austausch",
"slug": "minecraft-education-erfahrung-praktische-einblicke",
"url": "https://api.events.ccc.de/congress/2025/event/41f2cd87-dd79-41a8-a3d1-006502123ddd/?format=api",
"track": null,
"assembly": "c3kidspace",
"room": "44bba78f-4945-40e4-b38e-ce6c772a3fc6",
"location": "Saal B / Hall B",
"language": "de",
"description": "The workshop will be held in German or English depending on the participants.\r\n\r\n## Description\r\nThis workshop offers a personal look into four years of using Minecraft Education in media literacy classes at primary and secondary schools. Many people only know Minecraft as a game – I aim to show how it can become a practical learning tool that supports creativity, problem-solving, collaboration, and digital skills.\r\n\r\nThe workshop is intended for anyone interested in how Minecraft can be used meaningfully in education or how teaching works inside an open sandbox environment.\r\n\r\n## Topics\r\n- Why I use Minecraft as an educational tool \r\n- Concrete experiences from real classrooms \r\n- Setup and technical requirements \r\n- Funding options available to schools \r\n- What Minecraft Education is and how it differs from other versions \r\n- Open Q&A and peer exchange \r\n\r\n## Note on proprietary software\r\nMinecraft Education is proprietary and owned by Microsoft. This is a valid point of debate within the Chaos community. I will explain why I chose it for school settings, what alternatives I have considered, and where open solutions currently reach their limits. The goal is a transparent, experience-based discussion rather than product promotion.\r\n\r\n**Format:** Short input and open discussion",
"schedule_start": "2025-12-29T19:30:00+01:00",
"schedule_duration": "00:05:00",
"schedule_end": "2025-12-29T19:35:00+01:00"
}