{"id":"41f2cd87-dd79-41a8-a3d1-006502123ddd","kind":"assembly","name":"CANCELLED: Minecraft Education – Erfahrung, Praktische Einblicke & Austausch","slug":"minecraft-education-erfahrung-praktische-einblicke","url":"https://api.events.ccc.de/congress/2025/event/41f2cd87-dd79-41a8-a3d1-006502123ddd/?format=json","track":null,"assembly":"c3kidspace","room":"44bba78f-4945-40e4-b38e-ce6c772a3fc6","location":"Saal B / Hall B","language":"de","description":"The workshop will be held in German or English depending on the participants.\r\n\r\n## Description\r\nThis workshop offers a personal look into four years of using Minecraft Education in media literacy classes at primary and secondary schools. Many people only know Minecraft as a game – I aim to show how it can become a practical learning tool that supports creativity, problem-solving, collaboration, and digital skills.\r\n\r\nThe workshop is intended for anyone interested in how Minecraft can be used meaningfully in education or how teaching works inside an open sandbox environment.\r\n\r\n## Topics\r\n- Why I use Minecraft as an educational tool  \r\n- Concrete experiences from real classrooms  \r\n- Setup and technical requirements  \r\n- Funding options available to schools  \r\n- What Minecraft Education is and how it differs from other versions  \r\n- Open Q&A and peer exchange  \r\n\r\n## Note on proprietary software\r\nMinecraft Education is proprietary and owned by Microsoft. This is a valid point of debate within the Chaos community. I will explain why I chose it for school settings, what alternatives I have considered, and where open solutions currently reach their limits. The goal is a transparent, experience-based discussion rather than product promotion.\r\n\r\n**Format:** Short input and open discussion","schedule_start":"2025-12-29T19:30:00+01:00","schedule_duration":"00:05:00","schedule_end":"2025-12-29T19:35:00+01:00"}